Here we have work produced by student Tom Phillips of Unit 15 from the University of Greenwich with his final animation for Part II.
The story behind this animation was to have an exploration of my site using augmented reality and creating different experiences to help aid in finding the perfect view in an enhanced environment.
- The first motion was for me to get as many photos as I could to emulate a walkthrough.
2. The next stage was to take these images and import them into the after effects work space just like we did in our introduction to after effects
3. Animating the HUD required me to use the keyframes and manipulate the positions of sight scopes
Rhino is a modelling software where all the geometry is based on NURBS mathematical model which produces precise curves
- Here we have a Surface created by using the NetworkSrf command which creates a surface using a series of Crvs
- Cage and Flow Along. This command works well with history because if you change the initial bounding box the cage pattern will change along with it.
- Surface Modelling this form is created by extruding a crv and kinking the edges by manipulating the UVN.
- Grasshopper is a plugin for rhino that uses visual based scripting allowing the user to create algorithms that effect the modelling environment.
- You can easily link Rhino geometry to your GH definition. To do so GH offer some empty components that you can link to the Rhino geometry. You can find these in the Parameters Tab/Geometry. For example lets’ drag two empty points in. In the right image below, the points as they appear once dragged on the canvas.
Blender is an open source 3D software that’s available for free to download. Due to the nature of it being open source there is a large community of creatives that have pushed the software in new directions which many prefer over most commercial software.
- The blender UI heavily resembles 3DS Max so those who have used that would be comfortable with the interface but initially have to reconfigure the mouse buttons as they are reversed from common convention.
- With the set up you can create basic geometries and move them around in the modelling environment
- With the points switched on one can select the geometry and modify it creating a different shape in this instance here the two points are moved and dragged down making some legs this called ‘sub divide’
- Using a preset mesh primitive you can move the faces to create more complex shapes
- By clicking on the colour button and selecting a colour and you won’t see something white.
- There different materials that can be applied in this environent the neon material was applied
- Blender also has its own rendering capabilities which work pretty well. Renders come out naturally noisy but all this can be adjusted through the settings.
Before the model can be brought into the waypoints walk through environment the geometries have to be baked
ArcGIS is a geographical information software, used to create maps and putting together geographic data that can eventually be shared.
To achieve this you would have to follow;
- You will have to bring in the info from digimaps.
2. Then you will have to create your own geodatabase
3. To bring in the relevant layers its time to bring in using “import feature class”
4. Contours from digimaps can be downloaded and set at intervals to form a land mass.
5. Different fields can be assigned different colours for better visibility.
6. Filters can be placed to isolate information